In recent years, virtual reality technology has triggered a wave of high technology in the adult entertainment industry. By using VR heads, users can be sent to a virtual space where they can watch adult content, play games, interact with virtual partners, or enjoy virtual sex with tools such as sex dolls.
"While VR is still an emerging technology, I believe adult content can drive it into the mainstream market," said Imagine VR CEO and co-founder Ayaka Hahn at the 10th Asian Adult Show in Hong Kong. Imagine VR is an Internet-based digital content distribution platform focused on VR content. "People buy VR content on their website, download it to their device and play it," explains Ayaka Hahn.
Imagine VR offers products ranging from apps, games, simulators to 360° and CG video content. It is currently one of the largest adult content providers and is very concerned about the Japanese market.
"Whenever a new technology arrives on the market, adult content is always the earliest and most desired to use new technology," said Ayaka Hahn. "Like the previous VHS, DVD and Blu-ray technologies, VR technology is now being used."
In a rehearsal stage of a 3D VR adult video, adult video actress Yuri Oshikawa is checking her script while another actor is sitting behind the camera
Director Taro Kambe (right side, right) is coaching male and female actors during the rehearsal stage
According to Google Trends analysis, people search VR adult content much more often than VR games and sports. Currently, nearly 38% of VR head shots are purchased for adult VR content, and 3% of all VR users spend more than US$35 on adult content on average.
By 2025, the size of the VR adult entertainment industry is expected to reach a billion U.S. dollars, second only to the scale of VR games (1.4 billion U.S. dollars) and U.S. rugby league-related content (1.23 billion U.S. dollars), Ayaka Hahn said.
However, she also believes that this technology still needs improvement to gain a wider range of recognition.
In order to create a realistic and intimate sexual experience in the virtual world, a variety of visual, sensory, and cognitive experiences are needed. This is possible only with the VR headshot, the olfactory experience provided by the device, and the synchronous vibration of the private parts.
"Now, to get all the equipment needed for VR sex, it needs at least $10,000, which is a very expensive 'sexual experience'," said Ayaka Hahn.
Silicone dolls exhibited during the 10th Asian Adult Show in Hong Kong
Michelle Flynn, owner of Lightsouthern Cinema, has more than a decade of experience in the adult entertainment industry, and he expressed his excitement about this new technology.
"VR adult content offers a more realistic experience and greater immersion," said Michelle Flynn. “You are no longer a bystander but a participant. Its immersive sense of power is so strong that even when you look at it, your head will lean back when it comes to the camera.â€
She said that although the Internet adult content industry is not as booming as it used to be, there has been a lot of free content. "Let adult content not be absurd or extreme, but rather become more intelligent, use technology to attract users, create new business models and forms of viewing."
Michelle Flynn emphasized the positive impact VR adult content can have on people.
“Adult content can also bring benefits, such as being available to people who do not have a sexual experience in real life, minimizing the threat they pose to others, or you may be uncertain if you actually enter, or are not prepared. Before the situation, try to truly explore your preferences,†she said.
She also believes that VR also has the possibility of becoming an educational tool.
"Can we use VR as a security warning? It is possible," she said. "There is a lot of room for sex education in VR. There are also applications in the medical field, such as helping to resolve sexual dysfunction and premature ejaculation."
However, Michelle Flynn also admitted that although VR has a positive impact and possibility, most of the VR adult content only provide a single male perspective, and VR adult content still has much room for improvement.
"Actors can participate more deeply in production," she said. “As far as my personal experience is concerned, when the actors are more invested, the input and output ratio will be higher. They are more happy and can complete the task better.â€
"Adult content is not dead, but it may be fast," said Michelle Flynn. “As a director, my job is to create a safe and sexy space for people to release their sexuality, and I hope people who watch adult content can also get such an experience.â€
"My confirmation is that we are in a perfect area of ​​VR. We should continue to advance this technology, continue to create scenes based on good things, and we can surpass what we have achieved."
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