Can virtual reality and game fit really become a crowbar?

After decades of development, video games have become the second world in which people indulge in spiritual enjoyment. It is undeniable that with the rapid development of core hardware such as CPU and GPU, the engine technology has been further improved, and the various developments of game development companies have made great achievements in video, sound effects and gameplay. But always video games have not got rid of the constraints of the handle, keyboard, mouse, and screen.

Nowadays, in order to truly achieve revolutionary changes, video games must rely on more advanced and cutting-edge innovations. For the time being, the industry generally believes that virtual reality technology will be the cornerstone for supporting the evolution of video games. International game giants and virtual reality companies are studying how they fit together. In a short period of time, virtual reality games are still only in the testing stage. In the future, can it really become a huge crowbar?

Can virtual reality and game fit really become a crowbar?

Fit! Second-generation host takes a step forward

As the biggest event in the video game industry, E3 has been the most watched game show in the industry since its inception in 1995. It also represents the market vane in the game field. At this year's E3 Game Show, 27 companies will showcase virtual reality products, only 6 last year. Most of them are industry giants.

Microsoft has become the biggest winner, and it has taken full advantage in the field of virtual reality, taking a multi-pronged approach to seize the opportunities. Not only launched its own virtual reality device Hololens, but also demonstrated playing "My World" to bring players a shocking experience, also announced that with Oculus, players will be able to wear Oculus virtual reality helmet to play Xbox games. Even with the close cooperation with Valve, Windows 10 will be the ideal platform for the Valve Vive virtual reality helmet.

Sony, which is the most competitive with Microsoft's console in the next era, is not far behind, and announced that it will launch the virtual reality headset Project Morpheus in the first half of next year. This is a virtual accessory designed specifically for PlayStaTIon. However, compared with Microsoft, the allies are a little less. In addition, Ubisoft also disclosed plans to develop virtual reality products, and large game companies such as Electronic Arts also expressed their ideas about the virtual reality field.

The battle for virtual reality with the core of the second era has begun to start. Although it has not yet entered the consumer market, the giants have already entered the market. If any of the giants still think that virtual reality is just a "nonsense", then Nintendo, which is now ruined by ignoring mobile games, is a good example.

Continue to extend? End tour, mobile game or beneficiary

Different from the sub-era host with unified standards, the hardware environment of end-game and mobile games is more complicated, the game mode is more diversified, and the standards are not unified. Virtual reality technology faces more in both. technical challenge. However, end-games and mobile games that have already had bottlenecks also require the support of virtual reality technology to seek breakthroughs. So we see that end-games and mobile games are gradually moving closer to virtual reality devices.

Giant's online travel "3D Journey" will be involved in the development of virtual reality game technology, which is the first time in China to introduce this technology into the client game. The perfect world "stealing concept", launched a wearable device for its online game "shooting ZERO", creating a precedent for materialization and offline interconnection. Samsung has launched the Galaxy Gear VR virtual reality device for its Galaxy high-end flagship device. The first games for Gear VR are tailor-made, including "The Temple Run" and "Monument Valley" developer's new work "Lands Corner". God made. Although the effect is not satisfactory because it is not completely immersed, Samsung's ambition is evident.

It can be said that the evolution of virtual reality of end-games and mobile games is inevitable. Even if it is just a gimmick, it is enough to attract the attention of the players and gather a lot of popularity and attention. If there is a qualitative change in the later stage, it will inevitably stand at the peak of the game field.

Real mast! Will become a new driving force in the game field

With all aspects of the next generation of the mainframe, PC, mobile and even TV, virtual reality technology will become a new driving force for the development of the game market, and its crowbar effect can not be ignored. Even we can only imagine that the game's integration into virtual reality technology will bring about earth-shaking changes, but still can't accurately measure how big the change is. Like the YY in online novels, the human spirit body will always live in the virtual reality game, and it is not impossible. It is a means of destroying the skin and letting the soul last forever.

But we should also see that after all, this technology is far from mature, and the industry and the public should also give it some tolerance. Even if we have made some detours in the future, we should face it with an inclusive attitude. Moreover, virtual reality technology is not likely to be perfect at the beginning, and it must be gradually improved over time. So, we just need to follow the pace of the times and slowly immerse ourselves in it.

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